Kugali Spotlight: Deryl Braun
K: What gave you the courage to pursue a career in art?
DB: My lifestyle, I just can’t imagine working in a different field. I realised early that if I wanted to see success I would have to give my all. It also answered the question “what would you do if monetary gain wasn’t the incentive?”
K: Can you describe the reaction of your family and close friends you told them you were going to be a professional artist?
DB: Both friends and family were always very supportive. My Mum from time to time would say ‘It would be a good idea to look for a different job’. Also, my first clients were some of my friends.
K: Now that you’re professional there’s a certain level of quality your fans have come to expect. Has this changed your creative process?
DB: No, I’m my own worst critique. I try to do pieces that make me happy because i know that transfers and those mostly turn out best
K: Describe your favorite job or project and why?
DB: They were always personal projects so far. I really enjoyed doing the redesign of the Knight Sabers from the Bubblegum crisis series. I wanted to do that for a looong time and gave it a serious take. The timing turned out just right and the designs, the actual work etc encouraged and motivated me the whole time. It was demanding and rewarding at the same time.
K: Describe your worst job or project and why?
DB: It was a client job and it seemed that we couldn’t be more incompatible. There were problems with communication and with payment agreement…
K: Describe your creative process from the point of inspiration to final draft.
DB: Uff, hard one. Inspiration can come from all kinds of stuff. It can come from a simple thing like a random combination of words, a song, or looking at other art, a situation of your daily life can be inspiring as well as a story you hear from a friend. Movies, games, photos, you can actually take anything and use it as your fuel. You can give yourself a brief or work out a concept of something and write it down before starting on a canvas. Sometimes I just lay down some textures, color or brush strokes and look for something in them. If I’m working with a brief a concept or an idea, I start sketching and try to discover what works and what doesn’t work for the image. After that it’s rendering time until I’m pleased or time runs out but I mostly go for the first point.
K: What do you think separates good art from great art?
DB: Good art for me is mostly covering a certain aspect of art, like rendered or a creative idea. Great art has a mix of those aspects and it kind of satisfies a hunger that you didn’t realise you had. I like the idea of being a radio that gets certain frequencies and as soon as a signal hits the speakers and let´s the music play i let go of the nub right away.
K: When you think of beautiful art who’s the first name that comes to mind?
DB: I’m horrible with names and there’s too much good stuff but I’m a Yohji Shinkawa fanboy.
K: We’ve created a device that allows you to could call yourself five years into the past, however, the call only lasts 15 seconds what would you say?
DB: I would scream “more confidence”, then whisper “and maybe a liiiiittle bit more focus” and then sing the rocky theme for 12 seconds.
K: What is your favourite Illustration or design?
DB: They change and again there’s too much good stuff.
K: Describe your art in a sentence?
DB: The mouse in the maze hunting the cheese that must be there somewhere
K: What can we expect from you in the future?
DB: More byproducts of me getting to where I want to be (in other words more art).
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